Mechanics

In order for Pokémon to be able to breed, the environment around the ranch block they are inside has to be satisfactory for them. This is determined by the presence, quality, and quantity of certain blocks that are appropriate for the breeding Pokémon's type(s).

Each kind of block that is considered satisfactory for a type has a certain value from 1 to 4, while unsuitable blocks do not contribute to satisfaction and have values of 0. For each of the Pokémon's types, the satisfaction is the sum of the values of all of the blocks within the ranch block's range. Depending on the amount of satisfaction, a breeding strength value for the type is calculated, between 0 and 2. For single-type Pokémon, the breeding strength for their single type is used. For dual-type Pokémon, the breeding strength values of each of their types are averaged to obtain a final value (rounded down to the nearest multiple of 0.5).

The breeding strength value is then translated into how fast the Pokémon will breed (or if it will breed at all) with the following table.

Satisfaction Strength Text Duration of breeding process Duration per breeding stage
<35 0 "Pokémon 1 has a crush on Pokémon 2, but doesn't feel comfortable in this environment!" Infinite -30 minutes
35-69 0.5 "Pokemon 1 likes Pokémon 2 a tiny bit more every day!" 2 hours, 30 minutes 30 minutes
70-104 1 "Pokémon 1 is more attracted to Pokémon 2 every day!" 1 hour, 15 minutes 15 minutes
105-139 1.5 "Pokémon 1's love for Pokémon 2 grows rapidly every day!" 50 minutes 10 minutes
>139 2 "Pokémon 1 falls madly in love with Pokémon 2 every single day!" 37½ minutes 7½ minutes

If an environment is modified during the breeding process and the satisfaction value rises above or drops below one of the thresholds listed above, the breeding speed will change accordingly. If the environment becomes unsuitable because of this, the Pokémon will start losing attraction at a rate of one stage every 30 minutes. The breeding process will continue even if the chunk is unloaded.

A ranch block has a 9×9 area around it by default and has a maximum range (with several ranch upgrades) of 15×15. The block that the ranch block is on and any blocks directly above the ranch block are not included, meaning that a ranch block will take into account between 80 and 224 blocks when determining satisfactions depending on its range. On each coordinate, the highest block that is at most 3 blocks higher than the ranch block is used to calculate satisfaction.

Blocks

Bug

Block Value
Flower 2
Flower Pot 3
Grass Block 1
Leaves 1
Mushroom 2
Mushroom 3
Wood 1

Dark

Block Value
Block of Coal 3
Cobweb 2
Mob head 4
Nether Brick 2
Obsidian 2
Sand 1
Soul Sand 2

Dragon

Block Value
Block of Diamond 3
Block of Emerald 3
Block of Gold 2
Dragon Egg 4
Enchantment Table 3
End Stone 3
Glowstone 2
Stone 1

Electric

Block Value
Activator Rail 2
Block of Redstone 2
PC 3
Rail 1
Redstone Lamp 1
Redstone Lamp (lit) 3
Redstone Ore 2

Fairy

Block Value
Cake 3
Carpet 1
Glowstone 2
Wool 2

Fighting

Block Value
Anvil 2
Brick Stairs 2
Bricks 2
Chiseled Stone Bricks 3
Cracked Stone Bricks 3
Gravel 1
Mossy Stone Bricks 3
Stone Bricks 3
Temple Brick 2
Temple Brick Stairs 2

Fire

Block Value
Fire 3
Lava 2
Netherrack 2
Stone 1
Torch 2
Wood 1

Flying

Block Value
Beacon 3
Dispenser 3
Glass 2
Grass Block 1
Jukebox 2
Note Block 2
Stained Glass 2
Stained Glass Pane 2

Ghost

Block Value
Bed 2
Block of Emerald 3
Bookshelf 3
Carpet 3
Cobweb 2
Iron Bars 3
Jukebox 3
Mob head 3
Moss Stone 1
Mycelium 2

Grass

Block Value
Carrot 3
Fern 1
Grass 1
Grass Block 1
Hay Bale 3
Jack o'Lantern 3
Melon 3
Melon Seeds 2
Moss Rock 2
Pumpkin 3
Pumpkin Seeds 2
Seeds 3
Shrub 1

Ground

Block Value
Bedrock 4
Cactus 2
Clay 2
Hardened Clay (Hardened Clay in 1.12+ doesn't exist) 2
Sand 1
Sandstone 2
Soul Sand 1
Stained Hardened Clay (Hardened Clay in 1.12+ doesn't exist) 3

Ice

Block Value
Ice 2
Ice Rock 2
Packed Ice 3
Snow 2
Snow 1

Normal

Block Value
Cake 3
Dirt 1
Fence 2
Grass Block 1
Stone 1
Wool 2

Poison

Block Value
Brewing Stand 3
Cobweb 2
Grass Block 1
Mushroom 1
Mushroom 2
Mushroom 2
Mushroom 3
Mycelium 2
Sponge 2

Psychic

Block Value
Block of Diamond 3
Block of Emerald 3
Block of Quartz 3
Bookshelf 2
Carpet 1
Enchantment Table 3
Sign 2

Rock

Block Value
Bedrock 3
Block of Coal 3
Cobblestone 1
End Stone 3
Fossil 2
Furnace 2
Stone 1
Torch 2

Steel

Block Value
Block of Gold 3
Block of Iron 3
Detector Rail 2
Iron Bars 2
Iron Door 2
Piston 2
Rail 1
Stone 1

Water

Block Value
Lily Pad 3
Sea Lantern 3
Sponge 2
Sugar Canes 2
Water 1
Water Stone Ore 2


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